AI Insights · Timothy · January 2024
Top 5 iOS Golf Games in Sweden: Q4 2023 Performance
Explore the performance of the top 5 golf games on iOS in Sweden during Q4 2023, including trends in downloads, revenue, and weekly active users.
In the fourth quarter of 2023, the top 5 golf games on the iOS platform in Sweden exhibited various trends in downloads, revenue, and weekly active users. This analysis, based on data from Sensor Tower, provides a detailed look at the performance of these popular games.
Golf Clash: Play With Friends, published by Electronic Arts, saw a significant fluctuation in revenue throughout the quarter. Revenue peaked at approximately $18.6K in the week of November 20, with other notable highs at $17.2K on October 23 and $17.1K on December 18. Downloads, on the other hand, generally declined, starting from 418 at the end of September and dropping to a low of 5 in mid-December, before a slight recovery to 118 in the final week of December. Weekly active users fluctuated but remained relatively stable, with a peak of 2.3K in early October and ending the quarter at around 1.8K.
Golf Rival - Multiplayer Game by Zynga Inc. experienced steady revenue with a peak of $3.1K in the week of November 20. Downloads were highest at the beginning of the quarter with 526 in early October, followed by a mixed trend and ending with 503 in the last week of December. Weekly active users showed consistent performance, peaking at approximately 3.4K in early October and ending the quarter at around 3.2K.
Golf Battle from Miniclip.com demonstrated a varied revenue trend, with a high of $2.4K in mid-October and another peak at $2.1K in mid-December. Downloads were strongest in early October with 1.9K, then generally declined, ending with 790 in the last week of December. The game maintained a strong weekly active user base, peaking at 13.5K in mid-October and concluding the quarter at around 9.2K.
Ultimate Golf!, also from Miniclip.com, showed an increase in revenue mid-quarter, reaching $2.1K in mid-November. Downloads were highest at 618 in early November, then fluctuated and ended the quarter with 255 in the final week of December. Weekly active users peaked at 4.8K in early November, maintaining a steady performance and ending at around 4K.
WGT Golf by WGT showed a relatively stable revenue trend, peaking at $938 in mid-December. Downloads were highest in the final week of December at 131, following a general decline throughout the quarter. The weekly active user base saw a peak of 642 at the end of September and stabilized at around 481 by the end of December.
For more detailed insights into the performance of these golf games and other mobile applications, visit Sensor Tower.